using COC.Debug;
using UnityEngine;
using System.Collections;
namespace COC.Content.Task{
public class MainTask : MonoBehaviour
{
	bool isActive;



	void Awake(){
		StartCoroutine(Runner());
	}

	public void setActive(bool isTrue){
		isActive=isTrue;
	}
	IEnumerator Runner(){
		//if(false){
        DebugTool.Log("Main Frame is Started");
			yield return new WaitForSeconds(1+UnityEngine.Random.value*1);
		//}

	}

}

}